About This Blog

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Design and Layout by - Trevor (Guybrush Threepwood)


Articles by - Trevor and Nathan (Hobbit)
Be sure to check who wrote each post. Although we basically agree on most of our concepts, sometimes we don't. We both have unique views on many subjects.

Edited by - Trevor
Every once in a while, posts are made before I have time to spell check them, so please forgive any mistakes/or things that don't make sense, and know that it will be edited to make it completely understandable.

Please feel free to post any comment related to the subject for discussion.

Thanks for checking out our "portfolio of thoughts".
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Thursday, October 25, 2007

The History of Games: Star Fox 64

By Guybrush Threepwood
Star Fox 64 is, and will most likely always be, one of my most favorite games ever. Everything flowed together perfectly; the controls, the story, the characters and all those other "invisible" elements that mysteriously come together during game development. Here are some notes I've taken on several things which help define it as an overall amazing game:

*The controls stay the same all the way through and the learning curve is very easy to overcome. You get used to the basic controls very quickly and efficiently. You'd expect no less from a game produced by Shigeru Miyamoto.

*The pace is always the same throughout. As I've said before, consistency is very important. It succeeds in keeping the action fast and intense all the way to the credits.

*The story is delivered to the player in a very smooth way, that doesn't exasperate the player with those evil entities known as cut scenes. The story is told nearly entirely through the dialog between your wingmen, and, even better, through your enemies. Take that cut scenes.

*Everywhere feels %100 authentic. The levels fit perfectly into the world of the protagonist, Fox McCloud, and are each unique to themselves as well, without the player ever thinking, "This DOESN'T belong here...".

*The game sticks to it's core principle in every single level, so nothing ever feels like it's being thrust upon the player, Everything you'll need to know is right there at the first level and remains the same till the end.

*Perfect character emotions. It portrays every basic emotion, which I feel is necessary in making a game successful; Love, Joy, Surprise, Anger, Sadness, and Fear.

Overall, this is one of the those games that has really made an impression in the game industry and in my life as well.

Let me know if you want to discuss this game further,
Till then,
Peace,
Trev

2 comments:

Hobbit said...

Nice you really summed it up nicely Trev

Guybrush Threepwood said...

Thanks "Mr. Hobb". :p