About This Blog

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Design and Layout by - Trevor (Guybrush Threepwood)


Articles by - Trevor and Nathan (Hobbit)
Be sure to check who wrote each post. Although we basically agree on most of our concepts, sometimes we don't. We both have unique views on many subjects.

Edited by - Trevor
Every once in a while, posts are made before I have time to spell check them, so please forgive any mistakes/or things that don't make sense, and know that it will be edited to make it completely understandable.

Please feel free to post any comment related to the subject for discussion.

Thanks for checking out our "portfolio of thoughts".
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Monday, November 5, 2007

The Difficulty and Necessity of Redefining/Defining Genres

When you think of First Person Shooters, RPGs, or Adventure Games, which title automatically comes to mind?

Most likely the game that you're thinking of is a AAA title, and is exceedingly popular.

Developers are people, too. They think this way as well. If the game of the year is Grand Theft Auto III, then they've GOT to copy it because that game was popular. Looking back through the history of games, however, we see so many varying titles which were all popular. That means, no, FPSs are not the only good type of game and that there are infinities of other ways to make a good game without copying Halo 2.
Halo 2 was a good game. They followed one of the many paths to make a great game. Does this mean there is only one path to a great game? Of course not. Again, throughout the history of games there have been defining titles. Titles that everyone looked at and said, "That is a good game. We have to copy it." These games ranged from Platformers to Puzzle games, to RPGS. The list of genres goes on and on. There are so many awesome genres, why do developers have to make a Halo rip off? Because people love Halo.
But what makes their game better than Halo 2? Usually, nothing. There's nothing new in it. "Okay, let's shoot some aliens and have guts splatter here and there. Ooo! And let's name the main character Leaderchef. He's somewhat of a cook."
This doesn't cut it for me. I need originality. There's nothing wrong with making a new FPS, it's how you make it. It needs to be something a player has never seen before, with elements never even heard of in the FPS genre. Developers need to strive to redefine genres. They get too stuck on the fact that there's no way they can beat Halo 2 in the FPS section. But there is a way, and they have to find find a way. Developers need to strive to make their games better than the last best seller. They need to be constantly taking game development to a higher, newer level.

Now for some of my development insight.
What do we find when we look at most modern games?
I find three repeating principles which really bug me.
1. Constant fighting and violence. I'm not saying this is bad, but it's really worn out it's welcome for me. It's way overused.
2. The characters are almost always superhuman and have "awesome skillz". This doesn't relate to the player at all and they, of course, excuse it as fake. The point of a game is to pull the player in, and to do so they need believable worlds and believable characters.
3.Top-down camera views. Man I hate those.

Now, if these things were reversed... what kind of game would you have?
1. The mind is the greatest weapon. The player must think of ways to avoid conflict, using whatever abilities they have; stealth, cool items etc.
2. The characters are ordinary people cast into extraordinary circumstances.
3. A nice camera either smoothly following the character, or a First Person View.
These three concepts are the beginning of creating a game that I know I would really enjoy. If you apply enough uniqueness and "coolness" into the game, you're off to a good start. It just takes a lot of thinking. And when I say a lot, I mean a lot.

In conclusion, we shouldn't be afraid to bust the bubble of game development. We need to be constantly reaching for new ideas and a way to beat the previous game of the year. It only takes a good imagination... and a development team devoted and completely understanding of the game, and the world the game presents.

If you wish to discuss this more, please comment.
Peace,
Trev

3 comments:

Hobbit said...

You've got some awsome points there something that would be a little bit more original okay this is just and idea for and interesting First Person Shooter. Three people go into the house and disappear. You are an investigator charged on what's wrong you use your brain to use stealth and solve puzzles. You only have two with you a flashlight and a stunner.

Guybrush Threepwood said...

That there is the beginning of pulling away from run-of-the-mill ideas.

When you think about it, you can't really do anything original with fighting and violence, it always ends up ultimately with destruction, and that has been way overused.

However, with the mind, brain and the head (:p) the possibilities are nearly limitless. There are several branches that could happen if the player focuses more on solving the problem in different ways other than fighting.

Hobbit said...

Yeah totally. in the game you wouldn't use the stunner that much I don't even think I use a FPS view.